Game Developer's Conference was a massively eye opening experience in a lot of areas. It was inspiring, exciting, intense... scary and demoralizing. From all of the game booths and tables around the place, there have been quite a lot focused on 3d modeling and animation, even the casual games, indy and phone games are shifting towards 3D. The general consensus from all of my portfolio critiques, from art directors and professional artists is;
"it seems you've got a handle on the program, but your art basics stink, you need to go back and fix that."
It wasn't surprising, and with my very generalized education (Bachelor in Fine Arts) I definitely haven't had time to polish anything or further develop a specialty. On top of all of that, I've still had the problem of wanting to jump to a new art medium before i ever settle on one. The longest medium I've stuck with has been 3d while I've been at Digipen, and it seems to be the most marketable. I will be moving back to 3d modeling now, and doing studies on the side. My dream-future never seems to stay in the same ballpark anymore, but I'll most certainly be happy in 3d jobs. The Unity Engine has really been taking off, if you want to get into an engine for employment, unity is it. Works for consoles, PC and mobile devices (in both 2d and 3d games.) Unity is in high demand.
Also I met skrillex at the airport on my way home; [link] he's a really upbeat enthusiastic guy.
If you have any questions about the GDC stuff that happened this year, feel free to ask away and I'll try to answer em'.










